Crafting & Crew Skills Overviews

The Crew Skills system allows a player to take advantage of the resources the galaxy has to offer. You assign a companion crew member to gather resources, craft useful and valuable items, and go on missions to collect rewards and materials for you.

While you progress through your story, you can collect on the planets you visit, send your companions out to collect mission items or craft items. The higher your companion influence, or level, the faster and more efficient they become. As subscribers, you can select three Crew Skills, ideally one Crafting Skill, one Gathering Skill and one Mission Skill.

Available Skills

Side note: Free to play have only one available skill slot, Preferred players have two, and Subscribers will have all three.

Crafting

  • Armormech – the ability to work with hard metals and electronic shielding to construct all types of armor
  • Armstech – the skill of constructing blasters, blaster rifles, and upgrades
  • Artifice – the delicate work of constructing Jedi and Sith artifacts
  • Biochem – the engineering of performance-enhancing chemical serums and biological implants
  • Cybertech – the technical expertise to construct gadgets and components for Droids and high-tech armors
  • Synthweaving – the art of creating lighter outfits and armors that are imbued with supernatural qualities

Mission Skills

  • Diplomacy – the art of conducting and managing negotiations
  • Investigation – the skill of examining evidence and following clues to discover valuable secrets
  • Treasure Hunting – the ability to track down and recover valuable items by investigation a series of clues
  • Underworld Trading – expertise in the trading of illegal goods and services

Gathering Skills

  • Archaeology – the ability to seek out imbued items like Lightsaber crystals and ancient artifacts
  • Bioanalysis – the practice of collecting genetic material from creatures and plants
  • Scavenging – the art of recovering useful materials and parts from old or damaged technology
  • Slicing – a skill in accessing secured computer systems and lockboxes to acquire valuable data and rare schematics

Where To Pick Up Skills

You can pick up your skills on the fleet for both Imperial and Republic classes. The trainers are located in the Strongholds & Crew Skills areas on fleet, crafting in one room, gathering another, and missions in the next along with the vendor.

Crafting Skills

Armormech

Armstech

Artifice

Biochem

Cybertech

Synthweaving

Mission Skills

Diplomacy

Investigation

Treasure Hunting

Underworld Trading

Gathering Skills

Archaeology

Bioanalysis

Scavenging

Slicing

Crafting Simplified Pairings

The Crafting Skill is listed with which combat styles they compliment the most. The Gathering and Mission Skills are the most used by that crafting skill, but can also be replaced with others for other reasons, for instance Slicing and Archaeology for Flashpoint shortcuts.

The last column is just a sampling of what each Crafting Skill can craft.

ARMORMECH


SCAVENGINGARMORS:
Trooper
Smuggler
Bounty Hunter
Imperial Agent

ENDGAME:
Augments:
Alacrity
Absorb
Augmentation Kits MK-11
Non-Force Armor UNDERWORLD TRADING
ARMSTECH SCAVENGINGNON-FORCE WEAPONS:
Sniper Rifles
Blaster Rifles
Assault Cannons
Blaster Pistols

ENDGAME:
Augments
Accuracy
Shield
Mastery
Augmentation Kits MK-11
Weapons & Mods INVESTIGATION
ARTIFICE


ARCHAEOLOGYWEAPONS:
Lightsabers
Double-Bladed Lightsabers

COSMETICS:
Dyes
Color Crystals

ENDGAME:
Relics (to 306)
Lightsabers & Armor Mods TREASURE HUNTING
SYNTHWEAVING ARCHAEOLOGYARMORS:
Sith
Jedi

ENDGAME:
Augments
Critical
Defense
Augmentation Kits MK-11
Force Armor UNDERWORLD TRADING
BIOCHEMALL CLASSES BIOANALYSISCONSUMABLES:
Implants
Medpacs
Stims
Adrenals
Consumables & Implants DIPLOMACY
CYBERTECHALL CLASSES SCAVENGINGVEHICLES:
Speeders

ENDGAME:
Earpiece
Mods
Enhancements

WEAPONS/OTHER:
Grenades
Ship Upgrades
Vehicles, Ship & Non-Force Armor Mods UNDERWORLD TRADING

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